Samuel Axon 
Samuel Axon is the founder and editor of The Interactive. He has covered entertainment, media and technology as a writer, editor and web producer for Mashable, Engadget, Joystiq, Tecca, Yahoo! News, CNN, The AV Club, Nerve and many others.
Samuel Axon
Apple launched iTunes 11 on Macs and Windows PCs today. It’s the biggest change to the music and video app since 2003, with a totally different, iPad-inspired interface and a much greater emphasis on the iCloud digital storage locker system for the content you buy through Apple’s online stores. This new version has been in development for months; we first [...]
Samuel Axon
Classic PC role-playing game Baldur’s Gate is set to launch on Windows PCs today, but the much-heralded iPad adaptation has been delayed for one extra week thanks to a game-crashing bug found by Apple during its app verification process. That’s the news according to the game’s Creative Director Trent Oster on Twitter. He announced to fans that Apple rejected the Baldur’s [...]
Samuel Axon
Microsoft is reportedly planning to release a set-top-box for streaming or downloadable entertainment at a lower price point than its Xbox 360 successor next holiday season. According to sources cited by The Verge, the gadget would run on Windows 8 and would offer up some casual games (potentially those sold through the existing Windows 8 store) but not Xbox console [...]
Samuel Axon
“It’s going to kill music if they’re not careful. It’s a monster, this thing.” That’s how AC/DC frontman Brian Johnson described iTunes to a reporter in an interview with Reuters in 2008. We’ve all come a long way in four years, it seems, because AC/DC’s music is finally available on Apple’s digital storefront — there’s even a huge splash page [...]
Samuel Axon
The second trailer for Max Payne developer Rockstar Games’ anticipated Grand Theft Auto V just hit the web, and you can watch it below. While the first trailer was a tease at what was to come, this second trailer reveals all three of the game’s main characters. The three-character approach was revealed in this month’s issue of Game Informer. When [...]
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